BlueMajestyMy journey as a UX designer: bringing the UI into UX Part 3The third and final if you can call it that, step towards developing the UX of the game came in the form of the in-game GUI (graphic user…Dec 7, 2020Dec 7, 2020
BlueMajestyMy journey as a UX designer: bringing the UI into UX part 2This is the second, and possibly most pivotal part of the process of not only improving my UI skills but also giving perfect lap the…Dec 5, 2020Dec 5, 2020
BlueMajestyMy journey as a UX designer: Bringing the UI, into UX Part 1When I began my journey as a UX designer, one of the main things that I was constantly told, in terms of feedback was that whilst the…Dec 5, 2020Dec 5, 2020
BlueMajestyVehicle Handling, from refined to perfect.Games change as they go on, borderlands was realistic, read here to find out what type of changes my game went through and why.Oct 24, 2020Oct 24, 2020
BlueMajestyFiled Case Study Part 1, Mobile Page Re-designThis write up will be on the shorter side, as this is a single page. This was effectively a test that I had to do for an interview within…Jan 27, 2020Jan 27, 2020
BlueMajestyComponent, High Fidelity Designs and where to go nextSo, with that done. It was time to then design the components themselves. I already had the style in mind, and with the layout of it all…Feb 20, 2019Feb 20, 2019
BlueMajestyScreen Designs — Menus introSo, now that the theory is out of the way, it’s time to obviously design the screens. The first thing I wanted to make sure I did, was…Feb 15, 2019Feb 15, 2019